Users can set file paths, create scene archives, and keep track of assets like textures, IES files, and proxy objects, adding a convenient organization tool to the design and visualization process. Other UI updates include file manager, managing all scene files in one place using the first file manager for SketchUp. In this version, the UI is now cleaner and easier to navigate, with better support for 4K monitors. V-Ray 3 for SketchUp included a substantial UI revamp, which the developers have continued to refine. When using Viewport rendering, users can select and render multiple regions at once, quickly blending between the V-Ray render and the SketchUp model using their + or - hotkeys to control opacity. They can now render live, directly in the SketchUp viewport. Users are no longer limited to the frame buffer for preview rendering. The new GPU + CPU hybrid rendering mode is able to take advantage of existing hardware for NVIDIA CUDA users, so that any and all available computing power can be used whenever it is needed. The speed improvements associated with the GPU are easier to access, including extra support for aerial perspective, displacement, subsurface scattering and matte/shadows. This update improves GPU rendering and supports SketchUp 2018, and includes a cleaner interface that is easier to navigate. V-Ray 3.6 for SketchUp Brings Realism and Fast GPU RendersĬhaos Group's V-Ray 3.6 for SketchUp was developed for architects and designers to create photorealistic visuals with straightforward controls, from concept to construction, in order to make the design process simpler.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |